The premise behind Sonic Riders is going to be utterly impenetrable to anyone but the most ardent Sonic Riders fans. Along with his pals Knuckles and Tails, Sonic is, once again, on the hunt for chaos emeralds. Suddenly, the team witnesses the theft of an emerald by some very edgy, cute-looking thieves riding hoverboards (or, “extreme gear,” as they’re known in the game). Not long after that, Dr. Eggman up and starts rambling about wanting to hold an extreme-gear tournament for some reason or another. It turns out that the thieves are part of a crew of legendary thieves known as the Babylon Rogues, and there’s a whole thing about trying to rediscover the long-hidden island of Babylon, which harbors some kind of treasure…or something like that. It’s a completely incoherent storyline, not to mention one that rehashes a lot of stuff that has been done 20 times better in just about every other Sonic game every made. Evil plots are hatched, Sonic and Knuckles get into it with the bad guys, Tails says a few overly precocious things, and so on and so forth. Then again, this is a game, so the plot is really incidental to the whole package. Still, this game probably would have been much better off going the minimalist story route, like the Kart games.
OS: Windows XP/Vista/ 2000
CPU: Intel Pentium III or an AMD Athlon
RAM: RAM: 256 MB
HDD: 1 GB Hard Drive Space
Graphics: DirectX 9.0c compatible 64MB
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