Showing posts with label Fighting. Show all posts
Showing posts with label Fighting. Show all posts

Wednesday, 3 July 2013

The King of Fighters 2002 Pc game free Download

The King of Fighters 2002 (stylized as KOF '02) is a 2002 competitive fighting game produced by Eolith and Playmore for the Neo Geo. It is the ninth game in The King of Fighters series and the second one produced by Eolith and developed by SNK Neo Geo (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox. The PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003.
NONA returns to do character artwork, as he has since the previous installment.
SNK Playmore has produced a remake titled The King of Fighters 2002 Unlimited Match for the PlayStation 2, which has been released on February 26, 2009 in Japan. The Xbox Live Arcade version was released on November 3, 2010.
KOF 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.
The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle. The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks
CPU 733 MHz
128 MB RAM
32 MB Video Card
182 MB Hard Disk Space






Mortal Kombat 4 PC Game Free Download

Mortal Kombat 4 is basically a M.U.G.E.N. project and they are keen to release this kind of projects. Mortal Kombat is a very focused project of them. Basically it is a fighting game. The very first game of this series was launched in 1992. This game had many graphics and very much violence according to that time.

This game came revolution in fighting games with it. This game changed the mode of games and had a lot of fans. Still, it has a lot of fans. Some of them have decided to make it free using all thee graphics and characters that was used by M.E.U.G.N.

This game has more than 30 characters and they all are expert within in their own zones of fighting, each of them has his own some special trick to defeat his enemy. It has 3 rounds, if you win first two rounds then you are winner of this game and 3rd round will not come. But if the match is tie with 1 all then final round will decide that who will be the winner. It is very interesting game and considered the best game of the series until now.
OS: Windows XP/Vista/  2000
CPU: Intel Pentium III or an AMD Athlon
RAM: RAM: 256 MB
HDD:  1 GB Hard Drive Space
Graphics: DirectX 9.0c compatible 64MB




Monday, 1 July 2013

Tekken 3 Pc Game Free Download



Tekken 3 is the third installment in the Tekken fighting game series. It was the first game released on Namco’s System 12 hardware. It was the last installment of Tekken for the PlayStation. It was released for the PlayStation in 1998, and in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version is widely regarded as one of the greatest of its genre.
 Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, 15 new characters added to the game’s roster, more modern music and faster and more fluid gameplay.

Perhaps the most noticeable change from Tekken 2 fight system is movement reform – whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn’t connect in previous games) and extra newly-created combo throws.

Tekken 3 was the first Tekken to feature a beat 'em up Streets of Rage style minigame called Tekken Force, which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame called Tekken Ball, similar to beach volleyball, where one has to either "charge" a ball (hit the ball with a powerful attack) to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
Tekken 3 is the 3rd Number In All Fighting Game. Tekken 3 Developer is Namco. The Game Published By Namco. It was released for Arcades in March 1997, and for the PlayStation in March - September 1998. Very Very Action In This Game. Tekken 3 Platform is Arcade, PlayStation, PlayStation 2 (as part of Tekken 5's Arcade History mode). There are two modes in this game and they are Single Player And multiplayer mode. The Game Genre is Fighting. The original Arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. This Game Graphics is Very Clear. Tekken 3 is still widely considered one of the greatest games of its genre. This Game System Requirements is Very Best For All Computer. It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). In Tekken 3 You defeat your opponent In Fighting Match For Win. It was also the last installment of the series for the PlayStation.This Game Best For your Computers.


1 GB of free space for a minimal install
1GHz Intel Pentium III or AMD Athlon Processor
32MB Video Card with DirectX 9 compatible drivers
DirectX 9 compatible Stereo Sound Card
128 MB of RAM






Saturday, 29 June 2013

The King of Fighters 2001 Pc Game Free Download

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The King of Fighters 2001 is a 2001 competitive fighting game produced by Eolith for the Neo Geo. It is the eighth game in The King of Fighters series and the first game produced following the closure of the original SNK. The game was produced by the Korean-based company Eolith and developed by Brezzasoft, a company formed by former SNK employees. The game was ported to the Dreamcast in Japan only and PlayStation 2. The stand-alone PlayStation 2 version was released in North America and Europe in a two-in-one bundle with the preceding game in the series, The King of Fighters 2000. Both the original Neo Geo version and the Dreamcast version were included in The King of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan.
Like in the previous game, the battles are once again between teams of four. Instead of a strict "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to select which characters will they control in combat and which characters will serve as strikers. Before each match, the player can form a team configuration of four fighters and no strikers, to one fighter and three strikers. The number of strikers in one's team will affect the length and number of stocks of the player's Power Gauge. Teams with no strikers will have a longer Power Gauge to fill and can carry only one stock, while a team with only one fighter and three strikers will fill their Power Gauge quicker and carry up to four stocks. One stock can be used to summon a striker, perform a guard or super cancel, a blow-away attack, or a Super Special Move. MAX-level Super Special Moves requires two stocks to perform. Players can now cancel an attack into a Striker Summon with use of a Cancel Striker, while some characters now have Wire Whip techniques which will send an opponent flying into the air and arrive at the other side of the fighting area.


System: Pentium II CPU 733 MHz
OS: Windows 98, ME, 2000, XP, Vista, 7 and Windows 8
60 MB Hard Disk Space
128 MB RAM
32 MB Video Card




The King of Fighters '97 Pc Game Free Download

The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. The Saturn requires the same 1MB RAM cartridge utilized by the previous game.
KOF '97 follows the same format as the previous KOF games, but introduces two distinct playing styles which the player can select before choosing their team: Advance and Extra.
Advance mode is based on the previous game in the series, KOF '96, but features a revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.
Extra mode is based on the first two games in the series, KOF '94 and KOF '95. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from KOF '96 used in Advance mode is replaced by the side-step from KOF '94 and KOF '95.
Windows XP, Vista , For Windows 7
500 MHZ Processor
53 MB Hard Disk Space
128 MB RAM
32 MB Video Card